CREDITS

Mark23:
-Model: Will
-UV maps: Flamshizer
-Textures: Wannabe
-Texture Choppage: Hellspike

Silencer:
-Model/UV maps: Stoke
-Textures: Millenia

Clamp:
-Model/UV maps: Elindred
-Textures: Felipe Paiva

Rail:
-Model/UV maps: Schmung
-UV choppage/ Textures: Felipe Paiva

Aimbase:
-Model/UV maps: Neo Rae
-Textures: Felipe Paiva

Flashlight:
-Model/UV maps: Hopsefloh
-Textures: Felipe Paiva

Laser Sight
-Model: Decimal
-UV maps: Intel
-UV choppage/ Textures: Felipe Paiva

Hands:
Model/ UV maps: Valve
Textures: Stoke/ Robert Olender

Animations:
-Default: Valve
-Aimable: Quad/ Wong Ching Ku

Final Compilation, edits & origins:
Felipe "MDO" Paiva

Second Compilation, re-origins, final edits:
Vandi "Constellatio" Anjas

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Total Polycount:
-Polys:               13544
-Vertices:            i dunno
-Distinct Vertices:   same as above

Personal Note: I personally loved everthing on the compile and i didn't finded any kind of errors or bad consistency
on this but in any case, type "mp_consistency 0" in the console, just before you start the game to avoid any kind of
problems. To people who like to play with custom animations, there is a aimable set of anims there, wich is my favorite
pistol animations and for the people who like to play on-line or with default anims, that set is there too. The .rar file
contains plenty of choices to do about World, Player and View models, pick your favorite and good game to all.

Felipe Paiva


Err .. Just enjoy your game. type "mp_consistency 0" and "sv_consistency 0" in the console 
or in "listenserver.cfg" configuration file. thanks to Felipe Paiva-sensei 4 the great 1st compile.

Constellatio